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/examples/wasm/README.md

This is a simple example of WASM interop and communication between two distributed async state machines (foo and bar). The complete WASM support allows having a single state-machine which is fully (or selectively) distributed across n servers and m browsers, using efficient diff-based synchronization.

Actors (server):

  • server-foo main state machine
    • RPC server (WS)
  • aRPC client (WS / TCP)
    • rc-server-bar network mach

Actors (browser):

  • browser-bar UI state machine
    • RPC server (WS / TCP over WS)
  • aRPC client (WS)
    • rnm-browser-foo network mach
    • browser-foo net handler mach

Running

  1. git clone https://github.com/pancsta/asyncmachine-go.git
  2. cd asyncmachine-go/examples/wasm
  3. task start

Implementation

net/rpc, cenkalti/rpc2, and coder/websocket with TCP-over-WebSocket bridged using /tools/cmd/am-relay.

logical diagram

Debugging

Both server-foo and browser-bar connect to a single am-dbg instance running on the server and can be stepped through, with context from all the other machines.

Both server-foo and browser-bar expose REPLs.

am-dbg WASM

Interactively use the TUI debugger with data pre-generated by this example:

go run github.com/pancsta/asyncmachine-go/tools/cmd/am-dbg@latest \
  --import-data https://assets.asyncmachine.dev/am-dbg-exports/wasm.gob.br \
  mach://server-foo

Machine Diagrams

# render
am-vis --bird render-dump am-dbg-dump.gob.br

am-dbg WASM

Extended Network Diagram

The extended machine diagram additionally contains RPC clients and servers (aka noise).

# generate with .env
AM_RPC_LOG_SERVER=1
AM_RPC_LOG_CLIENT=1
AM_RPC_LOG_MUX=1
AM_RPC_DBG=1

# render
am-vis --bird render-dump am-dbg-dump.gob.br

Click to expand the diagram

am-dbg WASM

Commands

$ task --list-all

task: Available tasks for this project:
* build:            Development build
* build-prod:       Optimized build
* deps:             List dependencies in deps.md
* deps-graph:       Render dependencies graph in deps-graph.svg
* repl:             Start REPL for both server and browser
* start:            Build and start server

Further Work

The current implementation covers the server-browser network boundary being synchronized using aRPC, but WebWorkers require additional bindings. This includes exposing ports, channels, and ArrayBuffer as a regular net/Conn. Because WebWorkers have access to WebSockets and fetch(), the main thread can be left to executing UI changes only, while n workers (n == CPU cores - 1) will:

  • process handlers for the same async state machine
  • run a KV cache store
  • run a DB via File System API